Sunday, September 12, 2004

takedown.


just a little bit more information regarding burnout 3 [i think you can figure out what i've been doing over the weekend by now]. initially, the game starts off as intermediate-easy, but once you progress to the europe, it gets a lot more challenging, and fun. it gets pushed up an ante and it's worth every penny. you're also guaranteed to throw down your controller every now and again out of frustration [if you're one of those kind of people], but you'd most likely pick it up again and keep on playing because...well...you just have to. aside from the united states and europe [which is acknowledged as france in the game], you also get to race in asia, though i haven't touched that part of the world yet [europe is just fast].

the task of progressively unlocking cars, and completing objectives to reward thyself with unlockable cars is appealing, despite the fact that these are all non-licensed models. i guess the game is fun in itself. the addition of licensed music and a dj adds to the whole gloss of production values [it is an EA game, after all], but it doesn't detract away from the gaming experience. also, the framerate is awesome, and justin noted that it's just amazing for a ps2 to project these kind of graphics. you've got to play it to believe it.

plus, the added feature of being able to control your wreck once it's been...uh...wrecked...is just too damn cool. there's nothing more satisfying than seeing your wreck take someone else down in slow-mo...even if you do have to respawn behind them. subtle yet vital changes to the boost bar also add to the gameplay.

don't forget, the game also includes a playable demo of need for speed: underground 2, and the game itself is prominently promoted throughout burnout 3...i wonder how criterion feels about a rival racing franchise being freely promoted in its own game...?

but no matter what, take my word for it. this game is lovely. lovely.

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